Browse project links — page 16 of 17
  • Head Strap for Oculus Quest 2

    A headset-strap accessory presented in 360°. It gives accessory teams a visual explanation of the product before a buyer checks headset compatibility and physical fit.

  • Sewing machine

    A sewing machine shown in a rotatable product presentation. The example helps equipment teams introduce its exterior before discussing stitch functions, controls or operating requirements.

  • veztyle print round neck tshirt blue

    A blue printed T-shirt presented through 360° and virtual try-on formats. The example combines an explorable garment view with a styling preview; sizing needs separate guidance.

  • veztyle polo t-shirt black

    A black polo shirt presented in 360° and virtual try-on formats. It gives apparel teams two visual ways to introduce the garment without implying verified real-world fit.

  • Dehn

    A linked interactive presentation labelled Dehn in the portfolio. The demonstration is available to explore, while the catalogue does not yet provide a verified project-scope summary.

  • Merck

    A linked interactive presentation labelled Merck. It provides a route into the demonstration; specific scientific applications and delivery scope are not established by the catalogue entry.

  • Northern tools

    A demonstration page combining an interactive log-splitter view with product information. It shows equipment teams how explorable media can sit beside explanatory content in a sales-oriented product presentation.

  • Fabric Renders

    Interior imagery showing upholstered furniture in room settings. The Fabric Renders example helps furnishing teams discuss how a surface treatment reads in context rather than only as an isolated swatch.

  • camera

    A camera example presented as a rotatable 360° view. It offers a visual introduction to the camera's external form before an imaging-equipment discussion moves into specifications.

  • Hola furniture

    A furniture presentation delivered through video. It gives interiors and furniture teams a motion-content reference for introducing products within a broader visual story.

  • Chair

    An office chair shown in a lifestyle image with a seated person in a workspace. The example illustrates how furniture imagery can communicate a use setting as well as the product's appearance.

  • Peacock Diamond Ring

    A peacock-design diamond ring used in an AI imagery example. It gives jewellery teams a product-led visual reference centred on an ornamental motif.